![]() ![]() DAIMM is still perfectly serviceable, with the issue being that if you find a Frosty-only mod you'd like to use, you can't use it more of those are being released these days. In addition, you have to do the process all over again if you want to add or remove mods. That method is not supported for Frosty and you can run into problems that you then have to troubleshoot. I strongly recommend using DAIMM or Frosty to mod DAI, not both with the workaround. However, this method is primarily for those people who absolutely cannot live without their certain skin textures and other daimods that are having issues in Frosty. There are guides available for the simultaneous use of DAIMM and Frosty. It's important to keep in mind that DAI is the oldest game moddable by Frosty, which lends itself to some unique problems not had by other games, even MEA. In addition, there might be some issues with the daimod import - it's not perfect and was added for the benefit of DAI players. There are corruption issues with face textures for elves, as well as some other textures. some texture mods do not play nice with Frosty. Ebx files contain information, some of which can be changed, such as skill damage, crafting material attributes, and many other things.Īs of a couple of versions ago, you can use daimod format and plug them into Frosty! Now, there is a caveat. ![]() The first two are straightforward: you have a 3D model, like a weapon, and a texture that wraps around that model like skin to look like a real object. There are three types of files modded by both utilities: textures (images), meshes (3D models), and ebx (information). In addition, because Frosty itself is active in the application of the mods, you need to launch the game though Frosty.Īs this utility is newer, there is more support for DLC. It essentially says to the game, "Instead of loading your normal PJ textures, load these ones instead."īecause the method is different, there is no change to the version number, so you can load the game in an unmodded state by launching through Origin or Steam and still play. It creates a new folder in the main game folder called ModData which contains the files for the mods as well as information that Frosty uses regarding which mod goes where. There is no need to fuss with the utility again until you want to add or remove mods.īecause this utility is older, there are some issues with modding the DLC, especially Trespasser, but the base game works quite well.įrosty is similar to DAIMM, but more elegant in its approach. With DAIMM, you just merge your mods and go. If you try to load that save without the DAIMM (even a "blank" merge with no mods applied), you will be unable to do so without a workaround since the game and save versions will not match. The way DAIMM works is to trick the game into thinking that the applied mods are a new patch, on top of the last official patch. The second, newer method is the Frosty Toolsuite, consisting of the Mod Manager and Mod Editor. The first, older method is the DAI Mod Toolsuite, consisting of the Mod Manager and Mod Maker. There are two methods of modding Dragon Age: Inquisition. It's important to understand that, because DAI is built with the Frostbite engine, it is more difficult to mod than previous Dragon Age games, or indeed many other games that allow the player to drop files in an override folder a specific modding utility is required. You cannot use Nexus Mod Manager or Vortex to mod DAI. These servers contain the most updated information as well as links to resources and real-time community discussion and help. ![]() The two primary resources for DAI modding are the Discord servers for DAI Modding and the Frosty Toolsuite. This information has been updated as of June 5, 2020. ![]() With the new release of DAI on Steam, I thought it would be helpful to update this thread. Some of the information in below replies is outdated as well. This original thread was created July 2018. ![]()
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